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PATRICK JALBERT
Game Development | Combat Design Progression Design | Rapid Prototyping
This the portfolio of Patrick Jalbert,
a 13 year industry veteran specialized in Combat Design, Systems Design, and Player Progression.
Over the past years, Patrick has shipped numerous titles as design director for mid sized teams on both original IP and contract work for large, established IPs.
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Currently he is a Principal Combat Designer
at Ascendant Studios, where he spearheaded enemy AI and player talent progression for the AAA FPS:
Immortals of Aveum.
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